// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: b_bot.h 1112 2014-06-03 21:54:41Z smite-meister $
//
// Copyright (C) 2002 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// $Log: b_bot.h,v $
// Revision 1.3  2002/09/28 06:53:11  tonyd
// fixed CR problem, fixed game options crash
//
// Revision 1.2  2002/09/27 16:40:07  tonyd
// First commit of acbot
//
//-----------------------------------------------------------------------------

#ifndef B_BOT_H
#define B_BOT_H

#include "doomtype.h"
#include "m_fixed.h"
#include "tables.h"
#include "p_mobj.h"
#include "b_search.h"

typedef struct
{
    boolean	straferight;
    byte	lastNumWeapons;	//used to check if got a new weapon

    int		blockedcount,
		avoidtimer,	//used so if blocked by something, like a barrel will reverse, and try to get around it
		strafetimer,
		weaponchangetimer;

    fixed_t	lastMobjX,	//where last enemy was seen
		lastMobjY;

    mobj_t	*bestSeenItem,	//best item seen
		*bestItem,	//best item on map, not neccessarily seen
		*closestEnemy,
		*closestMissile,
		*closestUnseenEnemy,//goes towards this enemy if have nothing else todo
		*closestUnseenTeammate,//goes towards this teammate if have nothing else todo
		*lastMobj,	//last enemy
		*teammate;

    LinkedList_t  *path;	//path to the best item on the map
    SearchNode_t  *destNode;	//the closest node to where wants to go

} bot_t;

#endif
